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Portal 2 propulsion gel
Portal 2 propulsion gel










Here are a few of the new gameplay items some of them were mentioned briefly but he showed how they worked in motion. The main difference in Portal 2 is that the set is much bigger. The game itself, Erik explained, is essentially like the first one in that you build up a set of gameplay tools and then use it. There will, however, be online and local multiplayer and as we knew before, a whole separate campaign (which Erik described as quite complicated) that fits within the story of the game. It was confirmed that Portal 2 is not being made for 3D or motion control and there are no plans at the moment. The big break was the ability (presumably a concession on Sony’s part) to bring in Steam-like functions, though which ones exactly aren’t confirmed right now. Not exactly fair to the console kids, and they didn’t want to go big until they could do it right. 120 updates to the PC Orange Box, he said, and 5 to the console ones. Their major issue (with the 360 as well) was that it was a pain to push out the updates that Valve so loves.

portal 2 propulsion gel

Erik referred to it as the “most open of the consoles” - I don’t think he meant open like open source, but rather in accessibility for developers to create and update their games. And there are a few new details in here.Īs for the PS3 surprise, it turns out they’ve been working on it for quite a while it’s not some new idea they just had. It’s nothing particularly new if you read the Game Informer article, but seeing it in motion started my brain juices flowing again, just like the old days. I just got out of my Portal 2 meeting a little while ago, where Erik from Valve went through a few of the game’s new features and themes.












Portal 2 propulsion gel